CRTX
Starting at
$69

CRTX is a step beyond CRT simulation. Every frame gets redrawn like a real beam is painting it, with scan structure, mask patterns, bloom, glow, analog signal chaos, and controllable instability reacting to motion, luminance, and edges.

Channelaescripts
Versionv1.2.1
Statusavailable

Licensing, downloads, and updates are handled through aescripts for this release.

After Effects 2026-CS6Premiere Pro 2026-CS6
aescripts releaseaescripts

CRTX

Real CRT physics for After Effects and Premiere Pro.

Beam bloom, phosphor persistence, scan structure, glass haze, and analog instability are fused to the source, not layered over it. Highlights breathe, colors smear, and sync tears when you ask for them. Premiere Pro support, 150+ presets, GPU acceleration, and RF, Composite, S-Video, and RGB signal paths keep the look fast and art-directable.

Highlights
Premiere Pro support is now live in the current public build
150+ presets — consumer TVs, broadcast monitors, arcade cabinets, VHS, RF, terminal, analog horror
Four signal paths: RF, Composite, S-Video, RGB
Beam bloom, phosphor persistence, and analog instability react to your footage
New Tube Physics and Power State sections with recent speed and rendering improvements
v1.2.1 adds Vertical Blank and Horizontal Blank controls and fixes Premiere Pro activation
Included
CRTX plugin (Windows .aex + macOS .plugin)
150+ built-in presets with live preview
After Effects and Premiere Pro compatible public build
aescripts licensing, delivery, and updates
FAQ

How is CRTX licensed?

CRTX uses aescripts licensing. Purchase, downloads, and license codes are handled through your aescripts account.

How do updates work?

Updates are delivered through aescripts. Current public version is v1.2.1, which adds Vertical Blank and Horizontal Blank controls and fixes Premiere Pro activation.

What hosts are supported?

After Effects and Premiere Pro 2026, 2025, 2024, 2023, 2022, 2021, 2020, CC 2019, CC 2018, CC 2017, CC 2015.3, CC 2015, CC 2014, CC, and CS6.

Is it GPU accelerated?

Yes. GPU is recommended for the fastest previews and the most realistic results, though CPU mode is still available when needed.

Details

Beam & Structure

Shape the electron beam and phosphor mask that make CRT images feel real.

Bloom, glow, peaking, spread, and skirt controls
Aperture grille, slot mask, triad, and scanline structure
Curvature, overscan, convergence, and geometry drift

Signal, Tube & Instability

Build authentic analog behavior and shape how the display reacts under load.

RF noise + ghosting, composite color bleed, S-Video clean luma, RGB crisp
Sync tear, roll, jitter, chew, degauss, and circuit bend
Tube Physics, Power State, Vertical Blank, and Horizontal Blank controls

Analog Damage

Everything that makes analog video feel alive.

VHS head switch noise, tracking lines, tape stop, worn oxide
RF interference bars, weak signal, broadcast fail
Rolling shutter, interlace drift, vertical hold

Performance & Hardware

Display models, surface response, and a faster workflow for look development.

Glass glare, haze, dirt, and surface reflections
Sony Wega, JVC D-Series, PVM-14L5, BVM-D20F1U presets
GPU acceleration for faster previews, with CPU mode still available when needed